The Bard’s Tale – Warlocks of Largefearn is a groundbreaking Audio RPG developed by the team at Polar Night Studio. With large amounts of player freedom, contextual interaction between the player and the world and an engaging & strategic turn based combat system – Warlocks of Largefearn is aiming to set the standard for Audio RPG’s.
With 4 playable classes, each with their own Subclass and Specialties, several companions and a myriad of puzzles, dungeons and quests that will challenge you this will be the fully audio-scaped adventure of a lifetime!
“It’s exciting to see how Wanderword has brought The Bard’s Tale to a new medium, staying true to the world and fantasy while exploring new ways to play. We think everyone’s really going to enjoy playing in the Bard’s Tale world in a brand new way.” – inXile entertainment.
An introduction to Classes, Subclasses and Progression
Bards weave stories so mesmerizing that they carry magical properties along with them. Bards provide powerful buffs and debuffs, though they can pack a punch when needed!
Class Ability: Chug
Boosts Intelligence and Constitution for the rest of the battle, but stuns the Bard for one turn.
Lower STR of a random enemy by 30% + 5% per INT.
Gain bonus STR for the rest of the combat.
Improved Troubador Song
Lower STR of all enemies by 30% + 5% per INT.
Improved Warchanter Song
Gain bonus STR and armor for the rest of the combat.
From brutish berserkers to tactile duelists, Fighters always feel at home on the frontlines. Weathering their opponents ongoing strikes, and hitting back with their martial prowess.
Class Ability: Taunt
Forces all opponents to take a step forwards.
Focus on tanking and gain 5 armor.
Gain +2 temp STR at the end of each combat round if you have taken damage this turn.
Master Ability: Rend
Rend Armor, destroy armor on enemy combatant and deal damage.
Rogues, masters of deception and misdirection. Always seeking an opportunistic strike upon their foes – Rogues are well known for circumnavigating an enemy’s defense.
Class Ability: Smoke Bomb
This ability fires in a line and stuns the first enemy hit.
Focus on ranged attacks. When attacking with a bow have a chance to critically strike.
Focus on melee attacks. When attacking with a dagger have a chance to critically strike.
Master Ability: Killer
Gain increased damage for two rounds.
Manipulators of magic and conjurers of the Arcane, Practitioners excel at weaving spells and devastating their enemies with great effect with a plethora of magical abilities.
Class Ability: Charged Bolt
Deals damage to all enemies.
Deal damage in a line.
Stun a random enemy.
Master Ability: Warstrike
Attack an enemy and the enemy next to them.
Master Ability: Vorpal Strike
Enhance your weapon attack this turn.